Blender Conference 2022
Saturday 29th October - 10:00am Amsterdam Time - 9:00am UK
"Procedural Fantasy City Creation Using Geometry Nodes"
"The evolution of Geometry Nodes in Blender has enabled the creation of increasingly larger procedural projects and setups over the past year. This talk focuses on the construction of a fantasy city from basic building blocks.
Starting with a simple idea, a city layout and terrain are generated, buildings are grown from the ground up, populated with props and shaded procedurally."
I think I finally more or less wrapped up the preparation for this, so here's an advert(?). I believe you can tune in live to watch me forget my words in real time! I made a whole bunch of paintings, breakdown videos, WIP progress shots of this, so hopefully it'll be a fun watch.
Tell your friends, family and neighbours dog to tune in!
Blender Conference 2022 Presentation
Procedural house setup. Buildings and props grown from a floorplan, which I draw manually in the video, but for the city was generated from the tops of the tower structures.
Reasonable representation of what everything looks like without Atmos, DMP, comp tricks.
Different types of districts, markets, housing, temples, minarets, parks.
Procedural building setup with a different set of elements/shaders/style. Still WIP, after this project I started doing adjustment work to make it more predictable/controllable etc.